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1. East India Ore Trade - Recruiting - [0.0 based Indy Corp with plenty of PvP oppo... - in Alliance and Corporation Recruitment Center [original thread]
Don't do it, its a trap! Just kidding, is a great group of people to play with...
- by Sir Sniper - at 2013.10.26 09:30:00
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2. i dont like how gal are bad at drones. - in Player Features and Ideas Discussion [original thread]
People already dislike the travel time of the drones to the targets, however if you make drones spiral towards target to avoid the straight line, easy to kill behavior, then people will complain it takes too long. If you boost drone bays too muc...
- by Sir Sniper - at 2012.10.03 00:26:00
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3. Rigs for freighters - in Player Features and Ideas Discussion [original thread]
Keep the cargo hold as it is, but make it where you cannot equip any mod/rig that expands the hold. On the flip side they could get a bit too beefy for a high sec afk ship. I'd prefer to add a tug boat ship that, when in fleet with the freighter,...
- by Sir Sniper - at 2012.10.02 12:53:00
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4. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Just the fact you put "plox" in the title makes me say no, in addition to the fact it would mess up the current balance of things. Try to petition for that freighter that gives up its cargo hold for a corp hangar instead.
- by Sir Sniper - at 2012.10.02 12:39:00
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5. Torpedo Boats? - in Player Features and Ideas Discussion [original thread]
stealth bombers relate more towards subs than PT boats. His idea would be more like taking an ceptor, putting a siege torp launcher on it and giving it a big bonus to damage, but huge penalty to weapon speed.
- by Sir Sniper - at 2012.09.25 16:23:00
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6. Market Change for Ammo - in Player Features and Ideas Discussion [original thread]
In the market under the groups tab, have each ammo show what type of damage it does (add icons, or add in description) in addition to general range info.
- by Sir Sniper - at 2012.05.08 20:41:00
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7. Anticloak - in Player Features and Ideas Discussion [original thread]
Cloaks need some sort of counter. Turrets have tracking disruptors, warp drives have warp disruptors/scrams, missiles have defender missiles, cloaks have How about making it where cloaks require X cap to activate, use X cap per minute and you c...
- by Sir Sniper - at 2012.04.15 12:51:00
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8. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Point Defense turrets - module that shoots down incoming missiles. We have defender missiles, but no turret based options. Reactive Defenses - Module that is fitted to the ship that will explosivly detach itself to counter (1) bomb. Causes (x)...
- by Sir Sniper - at 2012.02.24 13:41:00
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9. Faction Weapons: Buff Required? - in Player Features and Ideas Discussion [original thread]
Have yet to see an issue with faction weapons compared to T2. Faction is meant to be a hold over till you train T2, not as a complete alternate. There have been numerous times I've looked at fitting faction vs T2 because it would improve the overa...
- by Sir Sniper - at 2012.02.19 13:11:00
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10. Item Prices - in Player Features and Ideas Discussion [original thread]
When you set your items into list mode, it will draw in the average sell price of items from region market.
- by Sir Sniper - at 2012.02.18 12:40:00
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11. Dread Guristas Items - in Sell Orders [original thread]
All items are locate in Amarr - Oris 4 mil each - 10x 75mm Rail Guns 7 mil each - 19x Duel 150mm Rail Guns 2 mil each - 5x Medium Graviton Smartbombs 3 mil each - 2x Warp Disruptors
- by Sir Sniper - at 2009.11.07 19:05:00
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12. No subject - in Sell Orders [original thread]
25 tickets
- by Sir Sniper - at 2009.10.28 07:01:00
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13. Retrobonuses for T1 frigs and cruisers - in Player Features and Ideas Discussion [original thread]
Most ships have their uses, just alot of people overlook them and tend to think that instead of having a ship specialzed the way its meant to be, they try to use a more combat capable ship to fill in the support role.
- by Sir Sniper - at 2009.10.18 00:46:00
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14. chaning the way people use trial acounts to sell isk - in Player Features and Ideas Discussion [original thread]
Maybe put a ticker that counts the number of times ISK is said by a trail account in a given time span and suppend that account after its hit. Maybe say ISK being said 10 times in 5 min.
- by Sir Sniper - at 2009.10.13 11:16:00
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15. Protected Missions - in Player Features and Ideas Discussion [original thread]
Negates the idea of an open universe... if you want, I can suggest some other games that do not have ninja looters.
- by Sir Sniper - at 2009.10.11 22:03:00
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16. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Take a BC hull, give it double its normal bandwidth and enough space to hold 2x its normal compliment of drones and a few drone bonuses (+10/25m^3 per level / 10% bonus to damage/hp, etc) and remove some of its weapons points. Limit it to only 10 ...
- by Sir Sniper - at 2009.10.11 21:31:00
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17. Q-Ships - in Player Features and Ideas Discussion [original thread]
Take a standard industrial hull, replace most of the cargo space with combat support equipment and allow it to fit cruiser sized weapons on it, but keep the same name as the industrial it looks like. This would be a neat trap for pirates who are l...
- by Sir Sniper - at 2009.10.11 21:17:00
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18. New EW Idea - Ghost Images - in Player Features and Ideas Discussion [original thread]
Having a mid slot mod that creates a ghost image at T1 and two ghost images at T2 levels. When ever a ship's ghost is shot, it displayes the missed shot message. A counter could be a script for the sensor boosters that can reveal the real ship. I...
- by Sir Sniper - at 2009.10.11 21:11:00
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